Ogniem i Mieczem - By Fire and Sword

Historyczna Gra Strategiczna - Historical Wargame
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 Tytuł: Cossacks vs Swedes Task Force Level
Post: sob kwie 07, 2018 8:58 pm 
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Rejestracja: ndz paź 13, 2013 2:34 am
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Just finished a game of my Cossacks (21 FSP, Reconnaissance 11, Force Size 66, Motivation 32) against Swedes (28 FSP, Reconnaissance 4, Force Size 53, Motivation 25).
Scenario was "Defence of the Village"

I deployed 2 x 3 bases of Registered Moloitsy in two houses of the village. The Vanguard concentrated on the left side of the Cossacks where there are 2 bases of Plastuny und 4 bases of Mounted Cossacks. The last mentioned got charged by a 6-base squadron of Reiters but the Mounted Cossacks broke off (of course they didn't pass the skill check and ended up looking in the wrong direction). So no close combat. All units except the Mounted Cossacks had a Defence Order and the Reiters kept their Charge Order. This generated +2 Reconnaissance Points for the Cossacks andnone for the Swedes.
Obrazek

As Additional Effects I did choose Fatigue (which didn't do anything because my opponent only missed one morale test during the game and the second missed test didn't matter at all) and rolled Good/Bad Day (which caused the Swedish general to be reduced to 2 Command Points) and Insubordination (which hit the 6-base squadron of Armoured Veteran Reiters. Better pay their bills next time ;) )

For Reconnaissance Effects we both selected Decisive Moment and additionally I selected Flanking Maneuver for my Elite Mounted Cossacks.


Deployment:
Obrazek

Round 1:
The Reiters of the Vanguard again charged the Mounted Cossacks which again did break off (and again ended up looking in the wrong direction). Die Cossacks advanced on a broad front while the Swedish 12pdr reduced one of the wagons to splinters. The Skirmishers entered the village due to their inbuilt Forced March and one base of Registered Moloitsy was shot out of the front house followed by a really bad morale test (1 base lost and 2 further wounds because i rolled a 10).
Obrazek

Round 2:
The Vanguard units on the left charge each other which caused the Mounted Cossacks to flee from the field completely (they couldn't break off again because there was no room for this). The Reiters didn't follow and just stood there for the rest of the game because the nearby Swedish Commander was occupied to command the insubordinate Armoured Veteran Reiters.
The 12 pdr destroyed a second wagon.
The Rabble enters the village and the second Registered Moloitsy Rota occupies the remaining empty house.
The Elite Mounted Cossacks appear on the right flank.
Obrazek

Round 3:
The front house get cleared by the Swedes. The Rabbel moves further into the village. In the left house the last base of Registered Moloitsy stubbornly refuses to die despite being peppered by case shot and cannon balls.
On the left side the Armoured Veteran Reiters wiped out the Plastuny.
At the right side the 6-base Dragoon squadron move to far and looses two bases due to case shot and Moloitsy fire and retreats disorganised.
Obrazek

Round4:
The Skirmishers in the village attack the advancing Musketeers but retreat disorganised.
The Armoured Veteran Reiter charge the wagons and destroys them..
The Mercenary Musketeers occupy the front house.
Obrazek
Obrazek

Round 5:
The Mercenary Pikemen on the right side charge the Moloitsy but where charged by the Rabble in their flank (which where supposed to charge the building with the Mercenary Musketeers). The first round of close combat the Pikemen lost but the second round was a draw. Everyone withdraws bloodied but in good order.
The Armoured Veteran Reiter on the left side destroy the gun on this side and charge into the Moloitsy which the push a bit back.
The Elite Mounted Cossacks shoot the crew of a Swedish gun.
The last shots of the Swedish artillery continue to put holes inthe roof of the left building but fail to destroy the last stubborn base of Registered Moloitsy.
Obrazek
Obrazek

Round 6:
The Armoured Veteran Reiter are pout of command range and to upset to be convinced to a last charge (pay the bill next time!)
The Rabble charges the building with the Mercenary Musketeers. The Rabble wins and both sides receive some wounds.
The Elite Mounted Cossacks are shot by the Mercenary Musketeers which did not fit into the building, loose a base and flee.
The Mercenary Pikemen loose a base through shooting and flee as well.
The last base Registered Moloitsy in the left house is glad that no one is shooting at them this time.
Obrazek
Obrazek
Obrazek

Result: The village remains firmly in the hands of the Cossacks but receiv4ed heavy losses while the Swedes only receiv4ed acceptable losses.
6:1 for the Cossacks. The Cossacks had left 5 Morale markers and the Swedes around 20.

Conclusion: It is very difficult to remove the large blobs of Cossack units out of a given position. Cossacks always receive considerable losses while don't cause a lot of losses themself. 12pdr are disgusting against wagons.
Task Force is great :D I like to have so many bases (over 120) on the table :)

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Ostatnio zmieniony sob kwie 07, 2018 11:43 pm przez BlackLegion, łącznie zmieniany 1 raz

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 Tytuł: Re: Cossacks vs Swedes Task Force Level
Post: sob kwie 07, 2018 9:53 pm 
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Rejestracja: czw sty 26, 2017 5:43 pm
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świetny raport! :D


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 Tytuł: Re: Cossacks vs Swedes Task Force Level
Post: sob kwie 07, 2018 10:12 pm 
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Rejestracja: pn maja 21, 2012 11:15 am
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Good battle!

Scenario objective is often more important than losses :) my Tartar Task Force often has heavy losses.

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 Tytuł: Re: Cossacks vs Swedes Task Force Level
Post: ndz kwie 08, 2018 11:10 am 
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Świetny raport. Czytelny i zrozumiały. :D

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 Tytuł: Re: Cossacks vs Swedes Task Force Level
Post: ndz kwie 08, 2018 11:38 pm 
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Rejestracja: czw kwie 13, 2017 5:49 am
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Great read!


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 Tytuł: Re: Cossacks vs Swedes Task Force Level
Post: pn kwie 09, 2018 1:02 pm 
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Rejestracja: pn gru 22, 2014 12:47 pm
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Nice battle report! 8)


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 Tytuł: Re: Cossacks vs Swedes Task Force Level
Post: pn kwie 09, 2018 1:57 pm 
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Rejestracja: wt lip 11, 2017 10:53 am
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Thanks Daniel! It was a great game.

Of course the objective is most important, yet you still have to clear that rabble, don't you :p. That rabble heroically cleared all his morale checks, well what can you do :). Daniel nicely covered his village flanks and held out in the houses just long enough against arty hammering the walls. mission accomplished!

Being used to cavalry-based Swedes with an aggressive playstyle I am only slowly finding out how to play with infantry now for the task force :).. if you find out only half way that pikemen don't have additional moves, well... The effects hit hard and deprived me from the orders required to bring significant parts of my force into battle, there was balancing indeed. But the first time fielding the recently-buffed 12pdr did compensate somewhat, I do admit that.

I loved to play on the 6'x4' that is how tabletop is supposed to be, I think, and it lets you leverage much more tactical potential of your force. I am not sure if 6 turns cap is still sufficient in TF, it might work for the village, but knowing that unit X will not reach location Y any more because you run out of turns is kind of lame. and infantry just isn't very mobile :p
Nonetheless the "more-time" required to play TF compared to skirmish was limited, a pleasant surprise.

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