Ogniem i Mieczem - By Fire and Sword

Historyczna Gra Strategiczna - Historical Wargame
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 Tytuł: Some questions
Post: czw sie 11, 2016 4:43 pm 
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Rejestracja: czw sie 11, 2016 4:02 am
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With the pound down, I thought about ordering a book and some figures, wanted to ask some questions first

What size table is played on?

About how many bases per side?

How would you rate of the complexity?

How does it compare to FOG?


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 Tytuł: Re: Some questions
Post: czw sie 11, 2016 6:17 pm 
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Rejestracja: pn gru 22, 2014 12:47 pm
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What size table is played on?

Recommended is 100*120cm (would go 4'x4' to be save) when it comes to skirmishes. Never played bigger games myself, but I guess the standard 4'x6' is a good size.

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About how many bases per side?

Depends on the skirmish list chosen. There is no point system, you create forces from army lists based on historical research. Any difference in strength points are used before the game for any effects on the army to generate "balance". It can give some nice (or nasty, depending on the side) surprises.
Examples, destroyed units can come back as fresh reinforcements during the game or you can hurt the enemy by giving it casualties before the game starts. Also a nice effect is hurting the commander by letting it lose a command point and those are important. An effect is bought with the force points in difference.

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How would you rate of the complexity?

Basics are easy to learn, movement, attack etc. The special rules make it much harder and of course much more fun. Some armies are easier to start with and others are harder.
Polish-Lithuanian Commonwealth for example is more all round, great start. They have hitting power, but can also stand their ground.
Sweden can hit hard, but are slower than other armies and suffer from low numbers in the army. In most cases they lack armor as well. An army that doesn't have a lot of special rules, but it is hard to master.
Another army I want to mention is the Crimean Khanate. This is an army that can crumble fast, they are scared of fire power and have no armor at all. They have to stay away and annoy the enemy by shooting, until they enemy has lost enough bases you can risk an attack. That is where the "hard to master" comes in again. Once you know how to use the special rules in your advantage, it is a very nice army to guarantee victory.
I probably didn't answer your question, but I don't think there is an easy answer to it honestly. 8-)

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How does it compare to FOG?

I guess this is Fields Of Glory? I can't answer that. Never played it.


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 Tytuł: Re: Some questions
Post: czw sie 11, 2016 6:30 pm 
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Rejestracja: ndz sty 22, 2012 5:51 pm
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shakespear pisze:
About how many bases per side?
You can start with 8-12 plus commander, that's minimum for fun.

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Oscar Wilde: Sarkazm to najniższa forma dowcipu, za to najwyższa forma inteligencji.


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 Tytuł: Re: Some questions
Post: czw sie 11, 2016 7:11 pm 
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Rejestracja: wt sie 05, 2014 8:56 pm
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Basic rules are easier than FoG, but when using the advanced optional rules then it is more complex (not by difficulty, but by number of rules).
Field of Glory suffers a bit from being a generic ruleset for the whole period (1450-1800), BFaS is made for just the short period (1648-1676) and the region. For me it catches the feel of warfare in eastern Europe very well.

I can say that it is a very quick playing, thrill packed gamed. But it takes some time to get a good grip on it.

Off course, all this is just my opinion. Hope it helps.

Cheers,
Zagin


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 Tytuł: Re: Some questions
Post: czw sie 11, 2016 8:21 pm 
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Rejestracja: czw sie 11, 2016 4:02 am
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the smaller table size sounds awesome


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 Tytuł: Re: Some questions
Post: ndz sie 14, 2016 10:38 pm 
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Rejestracja: śr sie 06, 2014 2:27 pm
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Also, what you will find is that the army list compositions are a bit different, with FOGR being more "top heavy" whereas BFAS skirmish rarely feature "elite" troops like hussars. For example it is possible to field a Later Polish FOGR list consisting of 80% hussars and pancerny – not so in BFAS! I'm not sure if you already have an army, but if not I suggest you get both rulesets to make sure you buy troops which are compatible with both rulesets (if that's what you're thinking of). Not so much a problem with Swedes, Tatars and Russians, but definitely with Polish, Cossack and Ottomans.

As for complexity, I've had two players learn it well enough to play without the aid of a rulebook, who were hesitant to try FOGR because it seemed "too complicated". If you play it frequently it should be easy enough, but in every game I do seem to spend a lot of time leafing through the rules to find a rule I know is in there somewhere but can't locate via the index.


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