Ogniem i Mieczem - By Fire and Sword

Historyczna Gra Strategiczna - Historical Wargame
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 Post subject: Re: Core rules (aka Small rulebook) for free
PostPosted: Fri Jul 07, 2017 5:30 pm 
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Ciura obozowy/Camp follower
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Other questions:
Page 71 under "Slopes":
"This type of terrain grants an Advantage to Units
standing higher up a slope – no matter whether they
are defending or attacking."
Does this mean if the Unit has a Defence or Charge Order and fights a unit further downhill it gets the Advantage bonuses? Or is the Order meaningless?

Page 73 under "Forest":
Forests grant an
Advantage to infantry in attack and defense while
fighting anything but other infantry. If infantry
doesn’t have Defense Order its enemy must be in the
forest to count this bonus. If infantry has a Defense
Order it is irrelevant where attacker is."
Does this mean if I have Infantry in Open Ground fighting with Cavalry in a Forest the Infantry gains an Advantage? I assume the rules are talking about both units being in the Forest? Also see above about necessary or unnecessary Orders. This concerns all rules where it talks about bonuses "in attack or defence". If no special Orders are nedded I would just change this to "fights"

Also Roads are pretty useless? They can only be put on Terrain where Marching is allowed anyway.

Page 48 and 73 I now have covered :)

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Last edited by BlackLegion on Fri Jul 07, 2017 6:26 pm, edited 1 time in total.

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 Post subject: Re: Core rules (aka Small rulebook) for free
PostPosted: Fri Jul 07, 2017 6:13 pm 
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Ciura obozowy/Camp follower
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Witold Janik wrote:
OldenBUA wrote:
Terrain quick reference has some Polish terms.
Yup. I noticed it yesterday. Should be:
Open Ground, Road: Can March
Steep slopes/Cliffs: VDT + Skill test

There is also the Tak (i.e. Yes) in the 'Forces O.O.' column. ]:(
___

Page 72 Slopes
Slopes make it possible to shoot over Units. To do so between shooting Unit and a Unit which above goes the Line of Fire and the Unit which is the target have to be at least 10cm.
Should be something like this:
Slopes make it possible to shoot over Units. To do so there must be at least 10cm distance between the shooting Unit and the unit being shot over, and again at least 10cm distance between the unit being shot over and the Unit which is the target.
___

Example 1 on page six: 'Single file' usually means 'in a column'. So for the example to work they should be in a line. I.e. three bases lined up next to each other.


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 Post subject: Re: Core rules (aka Small rulebook) for free
PostPosted: Fri Jul 07, 2017 7:28 pm 
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Under "Countermarch" it is stated that the unit doesn't gets a -1 Skill modifier when shooting because it doesn't count as Moving. But I was under the impression that with a Defence Order you never get the -1 Skill modifier for shooting in the Fire after Movement Stage? What about Caracole? What about Special-Maneuvers?

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 Post subject: Re: Core rules (aka Small rulebook) for free
PostPosted: Fri Jul 07, 2017 10:15 pm 
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Urgh....i want to rewrite the whole chapter about Wagons as all sections mix up rules and terms of transport wagons, war wagons and wagon trains....

EDIT: I just did....

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 Post subject: Re: Core rules (aka Small rulebook) for free
PostPosted: Sun Jul 09, 2017 10:42 pm 
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Not much progress today because I just found out that I could put notifications in the PDF itself :D Had to to it with my previous entries. Now I will edit the posting here and put notification sin the PDF simultaneously.

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 Post subject: Re: Core rules (aka Small rulebook) for free
PostPosted: Mon Jul 10, 2017 1:11 pm 
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Komisarz królewski/Royal commissar
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BlackLegion wrote:
1. Page 71 under "Slopes":
"This type of terrain grants an Advantage to Units
standing higher up a slope – no matter whether they
are defending or attacking."
Does this mean if the Unit has a Defence or Charge Order and fights a unit further downhill it gets the Advantage bonuses? Or is the Order meaningless?

2. Also Roads are pretty useless? They can only be put on Terrain where Marching is allowed anyway.
1. Yes, an Order in this case is irrevelant.
2. At first, it seems so, but... There's no prohibition to put a road on other terrain in casual game. Rules about placing terrains concerns - first of all - tournaments. And the second thing is, that is a possibility of publishing in a future some scenarios with - for example - road going through a forest. I hope it's clear now.


BlackLegion wrote:
I just found out that I could put notifications in the PDF itself :D Had to to it with my previous entries. Now I will edit the posting here and put notification sin the PDF simultaneously.
Excellent!
Guys, great request - if any of you has more comments (not just several single ones), please use option of adding comments in your PDF reader (like in Adobe Reader for example), than save & send me (witold-at-wargamer.pl). It makes the work much easier 8-)
Thank you!

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 Post subject: Re: Core rules (aka Small rulebook) for free
PostPosted: Wed Jul 12, 2017 6:52 pm 
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Since Monday I can only access the Internet through my phone. So you guys have to wait a bit more.
But I I finished marking all errors, typos and unclear parts in the pdf :-) I will upload it and put the link in this thread as soon as I have internet again.

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 Post subject: Re: Core rules (aka Small rulebook) for free
PostPosted: Sat Jul 15, 2017 11:45 am 
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Finally I have internet at home again :)
Here is the DropBox link to the edited Gamers Edition Rulebook:
https://www.dropbox.com/sh/mfa3isll00up ... Gd7Ya?dl=0

Words or sections which should be corrected are marked and have a note with the correction. Suggestions are marked in the notes with stars *this way*.

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 Post subject: Re: Core rules (aka Small rulebook) for free
PostPosted: Sat Aug 05, 2017 3:35 pm 
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Suggestion for reference sheet change:

Under Close Combat, Combat dice roll modifiers:

Where it states "All modifiers which change Skill value - replace this statement and list all the modifiers (impetus bonus, plus any others)


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 Post subject: Re: Core rules (aka Small rulebook) for free
PostPosted: Sat Aug 05, 2017 3:58 pm 
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Komisarz królewski/Royal commissar
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@Jerry, there's no point for listing all Skill modifiers, because it's too much of them (I suppose - dozens), and they are dependent sometimes from scenarios, specific Units' special rules etc. etc. Giving just examples of most important would be more likely.

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