Fair enough. A couple of thoughts on counting ammunition. In skirmish games, normal units firing once per turn will not run out of ammo. Standard ammo is 6, with 6 game turns dragoons, musketeers, etc. don't run out. In practice when playing, I don't bother tracking this.
Units with scarce ammunition can run out of ammo (4 ammo units), which is appropriate.
Units which burn through ammo faster than normal (artillery firing 2x per turn, units using pistols in combat) can also run out of ammo. This makes it a tactical choice of when to use ammo and when to hold back. (ex. should that reiter unit fire its arquebuses or hold on to the ammo for combat). It gives reiters an added dimension of being "fresh" or "spent".
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